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Other things that we should keep in mind when lying objects in the map are: We found that the easiest way to deal with this was to use the flat brush of the terrain editing tools to lay a flat surface were we can place the houses. Soldiers were able to enter the doors and shoot through the windows, and that means that the doors should be always at ground level, and it was hard to find a place flat enough. When adding houses to the terrain, we had to be careful.
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And you could always add a detail or remove something to make it look slightly different. Of course, you had to be very careful not to place them too close, so the player might notice them. It was very helpful because we were able to load, copy and paste them whenever we needed. That is, we were able to select a group of objects and save them separatedly. We learnt that was very useful to group objects into clipboards. I have to admit that most of the times I didn’t use them because of the unrealistic results, but that was up to the level designers to use or not. Other objects had special tools to help deploying them.
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Some objects were just placed in the map selecting them from the editor and adding them on the terrain (they were automatically placed at ground height at any point). What were “objects” for our editor? They were everything that was over the terrain and wasn’t interactive. Continuing with part 2, we are going to add objects to our map.
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